Module

VideoForge Under control

AI generation and publishing of short videos, integrated with the farm: clip cutting, AI-UGC, optimization and multi-publishing. No device limit.

VideoForge
In development

The working interface and its workflows will be shown here after release.

Native Windows app USB & OTG
Modular architecture
Features

Planned capabilities

Clip cutting

From a long video — 3–15 vertical clips (9:16): auto-detected highlights from the transcript, smart vertical reframe with face tracking, auto-subtitles with word-level timing, hook overlays and effects.

AI-UGC videos

From a product description or URL — a ready marketing video: AI script (hook-problem-solution-CTA), AI actor, voiceover in 30+ languages and b-roll.

Shorts optimization

AI titles, thumbnails and descriptions with timecodes for YouTube and Shorts.

Multi-platform publishing

Publish to TikTok, Instagram Reels and YouTube Shorts in one click, with a scheduler.

No device limit

VideoForge is an on/off tool — it isn't metered per device (like Base).

Auto-editing

Automatic assembly of clips from sources using templates and scripts.

Download videos from YouTube/TikTok

Download clips from YouTube and TikTok for further processing.

A PLAN FOR YOUR FLEET

Your scale A clear monthly price

Video tools in one module, with no pricing based on device count.

VideoForge module Unlimited devices
150$

per month

No device limit Auto-editing
Discuss this plan
Base is required and licensed separately. All modules
BEFORE YOU START

A setup that fits your equipment

FAQ

Runs on your workstation

DeadSouls for Windows, an active Base license and a license for the selected module. We will check device compatibility for your workflows before setup.

Physical Android devices

Send us the device models, Android versions and connection type. We will check the requirements for publishing, account transfer and your other workflows before setup.

LET’S BUILD YOUR WORKSPACE

Bring your fleet into focus

Tell us what you are building. We will help with modules, hardware compatibility and getting started.